VINCENT YONG
3D MODELER
Azure Starfighter (2015)
Triangles :
Modelling & UV :
Texturing :
Render :
36, 390
3Ds Max, Zbrush, 3D Coat
Quixel DDO & NDO
Marmoset Toolbag
A battle-worn starfighter; 4 guns, 8 missile pods, a pair of thruster engine, an hyperdrive engine and 4 downward hover engine
First of I googled out some reference images of a sci-fi starfighter from various sources for some inspiration. Unlike my previous model, I did a rough model in Zbrush using dynamesh to get the idea the overall body may look like. After I confirm the shape, I immedietly apply detail on the whole ship. I go back and forth between Zbrush and 3Ds Max adding details
After finalizing the model, I proceed in seperating the guns and ship and export it to 3D coat for retopologize and UV mapping seperately. After that, I split up the ship even further for baking due to extensive bleeding problem I face before merging the output map together at the end.
Finally I proceed to texturing phase in Quixel. I added a lots of scratched and damage for the ship texture to imply immense space debris that the ship in contact with.








