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VINCENT YONG
3D MODELER
CATAPULT
Triangles :
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Modelling & UV :
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Texturing :
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Render :
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Duration:
Lvl 1 - 584
Lvl 2 - 840
Lvl 3 - 912
Lvl 4 - 950
Lvl 5 - 992
Lvl 6 - 1, 116
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3Ds Max, 3D Coat
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3Ds Max's Canvas Tool,
Quixel DDO,
Adobe Photoshop,
V-Ray Renderer
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Marmoset Toolbag (Unlit setting, light and shadow are baked into the texture)
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8-9 Days (4 Days for a set of 3 structure and extra day for feedback for amendment)
Side note: Concept art time phase is not included and not conceptualize by me
Catapult is a building for a mobile RTS game. The building is used as defense with a heavy damage to a single target of an invading forces.

Catapult Color Solid 1-3

Catapult Color Wireframe 1-3

Catapult Clear Solid 1-3

T_cannon_01

T_cannon_02

T_cannon_03

Cannon-for-web

Catapult Color Solid 4-6

Catapult Color Wireframe 4-6

Catapult Clear Solid 4-6

T_Cannon_04

T_Cannon_05

T_Cannon_06

Cannon-lvl4-6-new
Anchor 1
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