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VINCENT YONG
3D MODELER
FLAMETHROWER
Triangles :
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Modelling & UV :
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Texturing :
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Render :
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Duration:
Lvl 1 - 1, 488
Lvl 2 - 1, 584
Lvl 3 - 1, 626
Lvl 4 - 1, 730
Lvl 5 - 1, 752
Lvl 6 - 1, 913
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3Ds Max, 3D Coat
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3Ds Max's Canvas Tool,
Quixel DDO,
Adobe Photoshop,
V-Ray Renderer
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Marmoset Toolbag (Unlit setting, light and shadow are baked into the texture)
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8-9 Days (4 Days for a set of 3 structure and extra day for feedback for amendment)
Side note: Concept art time phase is not included and not conceptualize by me
Flamethrower is a building for a mobile RTS game. The building is used as defense with splash damage against a group of invading force

Barrack Color Solid 1-3

Barrack Color Wireframe 1-3

Barrack Clear Solid 1-3

T_Flamethrower_01

T_Flamethrower_02

T_Flamethrower_03

Flamethrower

Barrack Color Solid 4-6

Barrack Color Wireframe 4-6

Barrack Clear Solid 4-6

T_Flamethrower_04

T_Flamethrower_05

T_Flamethrower_06

Flamethrower-lvl4-6
Anchor 1
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